![tecno comb c9 how unlock pattern using volcano box tecno comb c9 how unlock pattern using volcano box](https://i.ytimg.com/vi/vyLPNgUhEOc/maxresdefault.jpg)
#Tecno comb c9 how unlock pattern using volcano box code#
So,somebody please make and post a pointer code and an example code for modifying P1 or P2's conditions such as size modifier regardless to what players or stage is used. (and that's without polygons or metal mario) Without them,you would have 800+ combinations for each character and the four players. This is where pointer codes would come in handy. Only works when P1 is also Pikachu and in Hyrule. Only works when P2 is also Pikachu and in Hyrule. Pikachu VS Pikachu in VS Hyrule size address locations:
![tecno comb c9 how unlock pattern using volcano box tecno comb c9 how unlock pattern using volcano box](https://i1.wp.com/itechvilaz.com/wp-content/uploads/2017/02/unlocking-tecno-camon-c9-bootloader.jpg)
Player 1 must be Pikachu and in Hyrule,otherwise crashes if not Pikachu.
![tecno comb c9 how unlock pattern using volcano box tecno comb c9 how unlock pattern using volcano box](https://i.ytimg.com/vi/IqKDy1hiyps/maxresdefault.jpg)
Luckily,Address locations are the same whether or not any given player is an X level CPU or normal/human player. We really need some pointer codes for size modifiers and other cool codes so they can work regardless of what characters are being used. Use 4C to explode your character,LOL,it is C4 backwards!Ĭhange to 48 and you become a piece of the current stage!Ĭhange it to 28-20 for some creepy always facing you in pause camera and other effects. I also found a funny variable starting at 4B. You can even invert their sizes to be upside down! You can easily search this 32bit size value to find both P1 and P2 sizes while both players are Pikachu,allowing you to make both players giant or either tiny. Regardless of player,the default size is always the same. Searching for 0x80265C90 will yield only one result which takes you directly to the approximate location of the size modifier for the current P1 character. The location of any give size modifier will always be the same as long as the conditions always match,such as P1-Mario VS P2-Luigi in Hyrule.Ĭhange Luigi to,say,Yoshi,and the address location for Mario will be in a completely different spot.Įxample:P1 is Donkey Kong in Hyrule VS Mode,his size values are 3FA00000. It is always the same way regardless of what character you are playing as. This is where P1's size modifier is always extremely close to. Search in 0x00200000 for the 32bit value of 0x80265C90 and move up until reaching three identical size values. Since PJ64 2.0 is open source,somebody please make a fixed version of 2.0 with the memory search no longer crashing the emulator. Note:All searches done in PJ64 1.7.0.50 b23/ver23 because all 2.0 updates suck in the fact that they crash when attempting to search the memory.
![tecno comb c9 how unlock pattern using volcano box tecno comb c9 how unlock pattern using volcano box](https://2.bp.blogspot.com/-DMmudrVd1pw/WxerMWlgXTI/AAAAAAAAE08/ztGdvG2To_wOer36LHy3evn7KpRa4AEjwCLcBGAs/s1600/inferno.jpg)
Since the forum trolled me by being down,here is part of what I have in store tomorrow. Edit: I will be adding codes into old posts marked with (2018) (or (2019) if it gets there before then) so I don't have to mix and match games in actual new posts.